Compatibility
Minecraft: Java Edition
1.21.1
1.20.1
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Licensed ARR
Published last month
Updated 6 hours ago
Changelog
- New config structureAvoidanceBlacklist. Use namespace:structure name like wythers:baobab_savanna for individual structures or just wythers: to blacklist the entire mod. Anything listed will allow track to pass through
- New config structureUndergroundList is used to define underground structures that will not be avoided if you are on the surface.
- Config lightingBlock for tunnels will now allow tags, so you can specify lit versions, ex: redstone_lamp[lit=true] this will also work for modded lights
- Added shaped crafting recipe for Cruise Control, thanks to suggestion from @Ace
- Added grading/filler for elevations that are not quite bridge worthy, but still fill those gaps. A combination of gravel and cobblestone is used and these are configurable
- Added rail sidings, track will diverge and create a split, then re-attach down the track, creating areas for a train pulloff
- New item: cruise control remote. Right click the cruise control to link. Right click in air to turn cruise control on and off. Sneak right click to open cruise control gui. There is an extra toggle in there to "stop when off train" so if you have the controller in your inventory and get off the train it should stop. Texture by @Sir Jumpy and recipe by @Ace
- New: stationFoundationBlock config, default cobblestone, if the station is off the ground this block will fill in below the station.
- New default station, contest won by Andre_X
Bug fixes
- Fixed world type config. You can add modded world types like bigglobe:scripted to generate track
- Added several smoothing passes to smooth out slopes
- Many bug fixes for custom train importing
- Detect if starting track will be placed at the bottom of a ravine or in an open cave and adjust to surface level
- Fixed many bugs where max slope and angle were ignored
- Major performance improvements around clearing functions for tunnels and trees
- Many bug fixes around bridge decking and placement
- Fixed dedicated server crash on neoforge
- Structure void blocks are now supported in schematics for trains, events, and stations
- Fixed bugs relating to village avoidance code
- Fixed a case of U-turns caused by stale plans not being cleared
- Adjusted initial route planner to be more slope aware to try and avoid impassable slopes due to config
- Added more performance improvements to lessen train stuttering when track is generating
- Fixed snow removal causing grayscale dirt blocks
- Adjusted noise based planner to also simulate carving operations like ravines, caves, some terrain shapes, etc
- New: If your custom station contains at least one train station block then none will be placed programmatically. The existing train station block or blocks will get procedural names and should function.
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ReleaseVersion number
1.1.5Loaders
Game versions
1.20.1Environment
Client and server, required on both
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6Publication date
March 27, 2026 at 3:05 PMPublisher

vodmordia
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